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<title>OFP Game Schedule - Mod Updates: @ChurchDefence</title>
<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
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<description>Organize OFP multiplayer sessions</description>
<language>en-us</language>
<lastBuildDate>Wed, 12 Aug 2026 17:15:38 +0200</lastBuildDate>

<image>
	<title>OFP Game Schedule</title>
	<url>https://www.ofp-faguss.com/schedule/images/icon_128.jpg</url>
	<link>https://www.ofp-faguss.com/schedule/</link>
	<width>128</width>
	<height>128</height>
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		<item>
			<title>charliehumbleyb edited mod @ChurchDefence</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1706302040</guid>
			<pubDate>Fri, 26 Jan 2024 21:47:20 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1706301976</guid>
			<pubDate>Fri, 26 Jan 2024 21:46:16 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited version jump @ChurchDefence -  to Array</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1706300983</guid>
			<pubDate>Fri, 26 Jan 2024 21:29:43 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb updated mod @ChurchDefence to version 3.7</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1706300967</guid>
			<pubDate>Fri, 26 Jan 2024 21:29:27 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.69">Preview Installation</a><br><br>For easy of use, added &#039;BISCamel.pbo&#039; to the mod.]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence version 3.6</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1705934096</guid>
			<pubDate>Mon, 22 Jan 2024 15:34:56 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.59">Preview Installation</a><br><br>1. If the Su-25 is shot down, it&#039;ll disappear after a minute (it&#039;ll get cleaned up, so to say).<br />
<br />
2. The bot controlled M113 now only has 3 small magazines with only 25 ammo each with a 5 seconds reload time. If it runs out of ammo, it&#039;ll drive to the church. The crew will get out and go to &#039;Guard&#039;. The M113 will then be unlocked (hint is given). The M113 will now actually have 2 magazines of 75 ammo each for the players to use.<br />
<br />
My reasoning for this change is that in the rare case of the M113 surviving the SU-25 bomber, it wont be able to kill all the attacking infantry by itself (if it doesn&#039;t get destroyed by them, of course). And it&#039;ll also allow the players to use the M113, if they manage to keep it alive that long.<br />
<br />
It&#039;s basically just a small scenario that can happen.<br />
 <br />
3. If the mission has been won or lost then any voice-lines triggered during the period before debriefing will not play.<br />
<br />
Misc: (only if you updated 22-01-24 or after)<br />
 <br />
1. Changed voice-line &quot;Russian fighter plane incoming. Take cover.&quot; to &quot;Russian bomber incoming from the south of the church.&quot;<br />
2. Changed voice-line &quot;The Russians are attacking. Sound the alarm and get ready to fight.&quot; to &quot;The Russians are attacking. I&#039;m sounding the alarm. Get to your positions and get ready to fight.&quot;]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence version 3.6</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1705933212</guid>
			<pubDate>Mon, 22 Jan 2024 15:20:12 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.59">Preview Installation</a><br><br>1. If the Su-25 is shot down, it&#039;ll disappear after a minute (it&#039;ll get cleaned up, so to say).<br />
<br />
2. The bot controlled M113 now only has 3 small magazines with only 25 ammo each with a 5 seconds reload time. If it runs out of ammo, it&#039;ll drive to the church. The crew will get out and go to &#039;Guard&#039;. The M113 will then be unlocked (hint is given). The M113 will now actually have 2 magazines of 75 ammo each for the players to use.<br />
<br />
My reasoning for this change is that in the rare case of the M113 surviving the SU-25 bomber, it wont be able to kill all the attacking infantry by itself (if it doesn&#039;t get destroyed by them, of course). And it&#039;ll also allow the players to use the M113, if they manage to keep it alive that long.<br />
<br />
It&#039;s basically just a small scenario that can happen.<br />
 <br />
3. If the mission has been won or lost then any voice-lines triggered during the period before debriefing will not play.<br />
<br />
Misc: (only if you updated 22-01-24 or after)<br />
 <br />
1. Changed voice-line &quot;Russian fighter plane incoming. Take cover.&quot; to &quot;Russian bomber incoming from the south of the church.&quot;<br />
2. Changed voice-line &quot;The Russians are attacking. Sound the alarm and get ready to fight.&quot; to &quot;The Russians are attacking. I&#039;m sounding the alarm. Get to your positions and get ready to fight.&quot;]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited version jump @ChurchDefence -  to Array</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1705801655</guid>
			<pubDate>Sun, 21 Jan 2024 02:47:35 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb updated mod @ChurchDefence to version 3.6</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1705801646</guid>
			<pubDate>Sun, 21 Jan 2024 02:47:26 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.59">Preview Installation</a><br><br>1. If the Su-25 is shot down, it&#039;ll disappear after a minute (it&#039;ll get cleaned up, so to say).<br />
<br />
2. The bot controlled M113 now only has 3 small magazines with only 25 ammo each with a 5 seconds reload time. If it runs out of ammo, it&#039;ll drive to the church. The crew will get out and go to &#039;Guard&#039;. The M113 will then be unlocked (hint is given). The M113 will now actually have 2 magazines of 75 ammo each for the players to use.<br />
<br />
My reasoning for this change is that in the rare case of the M113 surviving the SU-25 bomber, it wont be able to kill all the attacking infantry by itself (if it doesn&#039;t get destroyed by them, of course). And it&#039;ll also allow the players to use the M113, if they manage to keep it alive that long.<br />
<br />
It&#039;s basically just a small scenario that can happen.<br />
 <br />
3. If the mission has been won or lost then any voice-lines triggered during the period before debriefing will not play.<br />
<br />
Misc: (only if you updated 22-01-24 or after)<br />
 <br />
1. Changed voice-line &quot;Russian fighter plane incoming. Take cover.&quot; to &quot;Russian bomber incoming from the south of the church.&quot;<br />
2. Changed voice-line &quot;The Russians are attacking. Sound the alarm and get ready to fight.&quot; to &quot;The Russians are attacking. I&#039;m sounding the alarm. Get to your positions and get ready to fight.&quot;]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence version 3.5</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1705272565</guid>
			<pubDate>Sun, 14 Jan 2024 23:49:25 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.49">Preview Installation</a><br><br>1.  You will now receive a message if a civilian is killed (by sidechat). It&#039;ll also tell you how many civilians are left alive. There&#039;s now 2 different voice-lines for winning the mission related to this. But basically, you&#039;ll be told you managed to protect ALL of the civilians, or just enough of them.<br />
2. You&#039;ll now be able to see how many civilians were alive at the end of the mission (if you won). Each civilian kept alive will give +200 rating for a max of +1200. <br />
3. Added a &quot;hidden objectives ratings list&quot; under the notes. It&#039;ll show you how much ratings different objectives provides.<br />
4. Fixed a mistake where the win condition - before winning by time-out - wouldn&#039;t trigger.<br />
<br />
Misc:<br />
<br />
1. The base warning system will now not trigger if the game has been won or lost.<br />
2. Some smaller changes related to the goal of this patch.<br />
<br />
Thanks to Faguss, Eazy, dr.mrcr for suggestions and play-testing]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence version 3.5</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1705271112</guid>
			<pubDate>Sun, 14 Jan 2024 23:25:12 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.49">Preview Installation</a><br><br>1.  You will now receive a message if a civilian is killed (by sidechat). It&#039;ll also tell you how many civilians are left alive. There&#039;s now 2 different voice-lines for winning the mission related to this. But basically, you&#039;ll be told you managed to protect ALL of the civilians, or just enough of them.<br />
2. You&#039;ll now be able to see how many civilians were alive at the end of the mission (if you won). Each civilian kept alive will give +200 rating for a max of +1200. <br />
3. Added a &quot;hidden objectives ratings list&quot; under the notes. It&#039;ll show you how much ratings different objectives provides.<br />
4. Fixed a mistake where the win condition - before winning by time-out - wouldn&#039;t trigger.<br />
<br />
Misc:<br />
<br />
1. The base warning system will now not trigger if the game has been won or lost.<br />
2. Some smaller changes related to the goal of this patch.<br />
<br />
Thanks to Faguss, Eazy, dr.mrcr for suggestions and play-testing]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence version 3.5</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1705271066</guid>
			<pubDate>Sun, 14 Jan 2024 23:24:26 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.49">Preview Installation</a><br><br>1.  You will now receive a message if a civilian is killed (by sidechat). It&#039;ll also tell you how many civilians are left alive. There&#039;s now 2 different voice-lines for winning the mission related to this. But basically, you&#039;ll be told you managed to protect ALL of the civilians, or just enough of them.<br />
2. You&#039;ll now be able to see how many civilians were alive at the end of the mission (if you won). Each civilian kept alive will give +200 rating for a max of +1200. <br />
3. Added a &quot;hidden objectives ratings list&quot; under the notes. It&#039;ll show you how much ratings different objectives provides.<br />
4. Fixed a mistake where the win condition - before winning by time-out - wouldn&#039;t trigger.<br />
<br />
Misc:<br />
<br />
1. The base warning system will now not trigger if the game has been won or lost.<br />
2. Some smaller changes related to the goal of this patch.<br />
<br />
Thanks to Faguss, Eazy, dr.mrcr for suggestions and play-testing]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence version 3.5</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1705271012</guid>
			<pubDate>Sun, 14 Jan 2024 23:23:32 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.49">Preview Installation</a><br><br>1.  You will now receive a message if a civilian is killed (by sidechat). It&#039;ll also tell you how many civilians are left alive. There&#039;s now 2 different voice-lines for winning the mission related to this. But basically, you&#039;ll be told you managed to protect ALL of the civilians, or just enough of them.<br />
2. You&#039;ll now be able to see how many civilians were alive at the end of the mission (if you won). Each civilian kept alive will give +200 rating for a max of +1200. <br />
3. Added a &quot;hidden objectives ratings list&quot; under the notes. It&#039;ll show you how much ratings different objectives provides.<br />
4. Fixed a mistake where the win condition - before winning by time-out - wouldn&#039;t trigger.<br />
<br />
Misc:<br />
<br />
1. The base warning system will now not trigger if the game has been won or lost.<br />
2. Some smaller changes related to the goal of this patch.<br />
<br />
Thanks to Faguss, Eazy, dr.mrcr for suggestions and play-testing]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited version jump @ChurchDefence -  to Array</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1705270884</guid>
			<pubDate>Sun, 14 Jan 2024 23:21:24 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb updated mod @ChurchDefence to version 3.5</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1705270875</guid>
			<pubDate>Sun, 14 Jan 2024 23:21:15 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.49">Preview Installation</a><br><br>1.  You will now receive a message if a civilian is killed (by sidechat). It&#039;ll also tell you how many civilians are left alive. There&#039;s now 2 different voice-lines for winning the mission related to this. But basically, you&#039;ll be told you managed to protect ALL of the civilians, or just enough of them.<br />
2. You&#039;ll now be able to see how many civilians were alive at the end of the mission (if you won). Each civilian kept alive will give +200 rating for a max of +1200. <br />
3. Added a &quot;hidden objectives ratings list&quot; under the notes. It&#039;ll show you how much ratings different objectives provides.<br />
4. Fixed a mistake where the win condition - before winning by time-out - wouldn&#039;t trigger.<br />
<br />
Misc:<br />
<br />
1. The base warning system will now not trigger if the game has been won or lost.<br />
2. Some smaller changes related to the goal of this patch.<br />
<br />
Thanks to Faguss, Eazy, dr.mrcr for suggestions and play-testing]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited version jump @ChurchDefence -  to Array</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1705066082</guid>
			<pubDate>Fri, 12 Jan 2024 14:28:02 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb updated mod @ChurchDefence to version 3.4</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1705066074</guid>
			<pubDate>Fri, 12 Jan 2024 14:27:54 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.39">Preview Installation</a><br><br>Some optimizations of the missions.]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence version 3.3</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1704849077</guid>
			<pubDate>Wed, 10 Jan 2024 02:11:17 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.29">Preview Installation</a><br><br>1. Changed the Mi-17 to a Mi-24 on easy difficulty. Besides there not being much reason for it to be a Mi-17 - other than it&#039;s easier to shoot down, but it&#039;s now slightly damaged, so it will die by 2 AA hits - then this will correct a case where the Mi-17 drops low (in its fly height) killing some of the paratroopers and then fails to complete concurrent waypoints after being hit by an AA missile. This is probably related to its weapons loadout or such. I didn&#039;t bother finding the specific reason for it, though.]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited version jump @ChurchDefence -  to Array</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1704848320</guid>
			<pubDate>Wed, 10 Jan 2024 01:58:40 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb updated mod @ChurchDefence to version 3.3</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1704848313</guid>
			<pubDate>Wed, 10 Jan 2024 01:58:33 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.29">Preview Installation</a><br><br>1. Changed the Mi-17 to a Mi-24 on easy difficulty. Besides there not being much reason for it to be a Mi-17 - other than it&#039;s easier to shoot down, but it&#039;s now slightly damaged, so it will die by 2 AA hits - then this will correct a case where the Mi-17 drops low (in its fly height) killing some of the paratroopers and then fails to complete concurrent waypoints after being hit by an AA missile. This is probably related to its weapons loadout or such. I didn&#039;t bother finding the specific reason for it, though.]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence version 3.2</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1704843697</guid>
			<pubDate>Wed, 10 Jan 2024 00:41:37 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.19">Preview Installation</a><br><br>1. The Mi-24 will now open fire and go to AWARE if it has dropped all paratroopers and has lost 40% of its armor. Basically, it will respond to being attacked and engage sooner in this case.<br />
<br />
2.  Magazines are now added before weapons in crates, so you won&#039;t have to reload them yourself. This is kind buff to Faguss from me - totally not an oversight on my part.<br />
<br />
3. Fixed a very rare case where you could shoot down the enemy Mi without it exploding - and thus not getting the objective for it.<br />
<br />
Misc:<br />
<br />
1. Visible PAPA_BEAR identity changed to &quot;HQ&quot;.<br />
2. Added the FAL weapon to a crate.]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited version jump @ChurchDefence -  to Array</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1704843369</guid>
			<pubDate>Wed, 10 Jan 2024 00:36:09 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb updated mod @ChurchDefence to version 3.2</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1704843360</guid>
			<pubDate>Wed, 10 Jan 2024 00:36:00 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.19">Preview Installation</a><br><br>1. The Mi-24 will now open fire and go to AWARE if it has dropped all paratroopers and has lost 40% of its armor. Basically, it will respond to being attacked and engage sooner in this case.<br />
<br />
2.  Magazines are now added before weapons in crates, so you won&#039;t have to reload them yourself. This is kind buff to Faguss from me - totally not an oversight on my part.<br />
<br />
3. Fixed a very rare case where you could shoot down the enemy Mi without it exploding - and thus not getting the objective for it.<br />
<br />
Misc:<br />
<br />
1. Visible PAPA_BEAR identity changed to &quot;HQ&quot;.<br />
2. Added the FAL weapon to a crate.]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence version 3.1</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703941111</guid>
			<pubDate>Sat, 30 Dec 2023 13:58:31 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.09">Preview Installation</a><br><br>-Some changes I forgot to include in V3.0.<br />
<br />
The mod should be close to the final version now. Although, I&#039;m not saying I won&#039;t add more stuff, but nothing more is planned at this point, besides fixes if needed.]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence version 3.1</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703940052</guid>
			<pubDate>Sat, 30 Dec 2023 13:40:52 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.09">Preview Installation</a><br><br>-Some changes I forgot to include in V3.0.<br />
<br />
The mod should be close to the final version now. Although, I&#039;m not saying I won&#039;t add more stuff, but nothing more is planned at this point, besides fixes if needed.]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited version jump @ChurchDefence -  to Array</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703939812</guid>
			<pubDate>Sat, 30 Dec 2023 13:36:52 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb updated mod @ChurchDefence to version 3.1</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703939798</guid>
			<pubDate>Sat, 30 Dec 2023 13:36:38 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.09">Preview Installation</a><br><br>-Some changes I forgot to include in V3.0.<br />
<br />
The mod should be close to the final version now. Although, I&#039;m not saying I won&#039;t add more stuff, but nothing more is planned at this point, besides fixes if needed.]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703895380</guid>
			<pubDate>Sat, 30 Dec 2023 01:16:20 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703895275</guid>
			<pubDate>Sat, 30 Dec 2023 01:14:35 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703891109</guid>
			<pubDate>Sat, 30 Dec 2023 00:05:09 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703888695</guid>
			<pubDate>Fri, 29 Dec 2023 23:24:55 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited version jump @ChurchDefence -  to Array</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703888256</guid>
			<pubDate>Fri, 29 Dec 2023 23:17:36 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb updated mod @ChurchDefence to version 3</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703888248</guid>
			<pubDate>Fri, 29 Dec 2023 23:17:28 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=2.99">Preview Installation</a><br><br>1. Fixed a case where an enemy air unit (if it moved fast enough) could trigger the &quot;enemy inside the base warning system&quot;.<br />
2. If you leave the combat area, you&#039;ll get notified when you return inside it. The combat area is now precisely related to what you see on the map.<br />
3. Added a hint under &quot;Notes&quot; about leaving the combat area.<br />
4. Snipers attacking from the woods (behind the Minefield) are now delayed a bit behind the main, enemy forces attacking from there.<br />
<br />
+some minor changes, fixed typos.]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703785502</guid>
			<pubDate>Thu, 28 Dec 2023 18:45:02 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703785441</guid>
			<pubDate>Thu, 28 Dec 2023 18:44:01 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703759888</guid>
			<pubDate>Thu, 28 Dec 2023 11:38:08 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited mod @ChurchDefence version 2.9</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703643320</guid>
			<pubDate>Wed, 27 Dec 2023 03:15:20 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=2.89">Preview Installation</a><br><br>1. Added detection for when all players are dead. When all players are dead at the same time (all waiting to be revived), a new end event is triggered. Added a voice-line for this event. Note, that it only works if all 3 players are in the mission, but it doesn&#039;t matter if they are bots or players.<br />
<br />
2. Added enemy areas to the map around the church. These areas also pretty closely indicate how far you can travel before you leave the combat arena. Other arenas have been visually improved.<br />
<br />
3. If a player leaves the combat arena, he&#039;ll get a hint by name on how long he has to return before there&#039;s a consequence.<br />
<br />
...And a few smaller of changes.]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited version jump @ChurchDefence -  to Array</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703643220</guid>
			<pubDate>Wed, 27 Dec 2023 03:13:40 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb updated mod @ChurchDefence to version 2.9</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703643211</guid>
			<pubDate>Wed, 27 Dec 2023 03:13:31 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=2.89">Preview Installation</a><br><br>1. Added detection for when all players are dead. When all players are dead at the same time (all waiting to be revived), a new end event is triggered. Added a voice-line for this event. Note, that it only works if all 3 players are in the mission, but it doesn&#039;t matter if they are bots or players.<br />
<br />
2. Added enemy areas to the map around the church. These areas also pretty closely indicate how far you can travel before you leave the combat arena. Other arenas have been visually improved.<br />
<br />
3. If a player leaves the combat arena, he&#039;ll get a hint by name on how long he has to return before there&#039;s a consequence.<br />
<br />
...And a few smaller of changes.]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb edited version jump @ChurchDefence -  to Array</title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703608278</guid>
			<pubDate>Tue, 26 Dec 2023 17:31:18 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb added a new installation script @ChurchDefence version 3.7 </title>
			<link>https://www.ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703608259</guid>
			<pubDate>Tue, 26 Dec 2023 17:30:59 +0100</pubDate>
			<description><![CDATA[<a href="https://www.ofp-faguss.com/schedule/show.php?mod=b4e273fb">Preview Installation</a><br>]]></description>
		</item>
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